/* -*- Mode: C -*- */
//uniform sampler2DRect textureID0;
uniform sampler2DRect textureID0;
void main(void)
{
    vec2 texCoord = gl_TexCoord[0].xy;
    vec4 c  = texture2DRect(textureID0, texCoord);
    gl_FragColor = 0.5*c;
}
